1. Champion Changes
Amumu
Obsolete Technology
- Passive: Reduce all incoming damage by 12/15/25 -> 15/20/30. Every second, emit sparks that deal 10/15/25 magic damage to adjacent enemies.
- Damage Reduction: 12/15/25 -> 15/20/30
Draven
- AS: 0.7 → 0.75
Powder
Misfit Toy
- Damage: 350%/500%/700% → 420%/550%/735%
Singed
Dangerous Mutations
- Gain 45/45/50 Durability and grant the ally who has dealt the most damage this round 100/120/160% -> 100/115/130% Attack Speed, decaying over 4 seconds.
- Attack Speed: 100%/120%/160% -> 100%/115%/130%
Akali
- Mana: 0/60 → 0/50
Leona
- Mana: 30/75 → 20/65
Renata Glasc
- Mana: 20/80 → 20/85
Loyalty Program
- Explosion Damage: 155%/230%/350% → 130%/195%/290%
Urgot
- Health: 700 → 650
- AS: 0.7 → 0.75
- Mana: 20/70 → 45/90
Vander
- AD: 50/75/113 → 55/83/124
- Armor: 45 → 50
- Magic Resist: 45 → 50
Blitzcrank
Static Field
- Shield: 470%/500%/550% → 550%/600%/700%
Cassiopeia
Thorned Miasma
- Miasma Damage: 180%/270%/430% → 220%/330%/530%
Nunu & Willump
ZOMBIE POWER!!
- Durability: 50%/50%/55% → 55%/55%/60%
Renni
- Mana: 40/100 → 40/90
Sludgerunner's Smash
- Heal: 300%/325%/375% → 400%/400%/400%
Swain
Murder of Crows
- Secondary Damage: 40%/60%/90% → 38%/57%/90%
Silco
Canned Monstrosity
- Damage: 100%/200%/1000% → 140%/200%/1000%
- Monstrosity Damage: 36%/55%/100% → 38%/58%/100%
Twitch
Spray and Pray
For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies. Bolts deal 116/172/750 physical damage, reduced by 40/40/10% for each enemy they pass through.
Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to 15% -> 20% of their max Health.
Caitlyn
Air Raid
- Headshot Damage: 280%/280%/1350% → 260%/260%/1350%
LeBlanc
The Chains of Fate
Chain together the nearest 4/4/20 enemies for 5 seconds, dealing 650/975/5000 -> 590/888/5000 magic damage split between them. When one takes damage, 18/25/100% -> 12/20/100% of the amount is split as bonus true damage to the others.
LeBlanc's next 3 attacks deal 150/225/900 bonus magic damage, increased by 50% for each enemy killed by the initial damage.
- Damage: 650%/975%/5000% -> 590%/888%/5000%
- Damage Share: 18%/25%/100% -> 12%/20%/100%
Rumble
- Armor: 70 → 65
- Magic ResistMagic Resist: 70 → 65
The Equalizer
- Damage: 500%/750%/4000% → 450%/675%/4000%
Sevika
- Mana: 0/60 → 0/50
2. Trait Changes
Automata
Automata gain a crystal when they deal damage. At 20 crystals, they blast their current target, dealing magic damage + 25% of damage dealt since the previous blast and reset. They also gain Armor and Magic Resist.
- (4) 400 damage, 55 → 60 Armor/MR
- (6) 1200 damage, 100 → 111 Armor/MR
Blood Hunter
(1) Warwick devours enemies that drop below 15 → 12% Health, healing him for 500 → 450 and granting him 50 Mana.
Chem-Baron
Gain Shimmer after each player combat. If your loss streak is at least 3, gain more.
At each stack of 100 Shimmer, the Black Market offers you contraband that only Chem-Barons can use. Chem-Barons gain max Health for each Black Market you pass on.
Markets Skipped: ? Current Health: ?
- (4) 15 or 45 → 50; 60 HP
- (5) 20 or 60 → 70; 100 HP
Conqueror
Conquerors' takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot!
Conquerors gain Attack Damage and Ability Power, increased by 5% for each War Chest opened.
War Chests Opened: ? Current Stats: ?%
- (2) 18 → 22% AD/AP; 1x Conquest
Enforcer
Combat Start: Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED!
When a Wanted enemy dies, Enforcers gain 30% Attack Speed.
- (8) 5 units; 40% HP, 48 → 40% Damage Amp
Family
Family members support each other, reducing their max Mana and gaining extra bonuses.
?
- (3) 25 → 30% reduction, 20% Durability
- (4) 30 → 35% reduction, 20% AS
Form Swapper
Innate: Form Swappers change their stats and ability based on if they're placed in the front 2 rows or back 2 rows.
Frontline Form Swappers gain Durability. Backline Form Swappers gain Damage Amp.
- (4) 30 → 33% Durability or 40 → 44% Damage Amp
Pit Fighter
Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat at 50% Health, they heal a percentage of their max Health over 2 seconds.
- (4) 12% true damage, 25 → 35% HP
- (6) 22% true damage, 45 → 55% HP
Quickstriker
Quickstrikers move faster and gain Attack Speed, based on their target's missing Health.
- (4) 40-100% AS. On target death, Quickstrikers dash to a new target and gain 200 → 222 shield for 3 seconds.
Scrap
Combat start: Components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 24 seconds for each component held by your team, including those that make up a full item.
Shield Amount: ?
- (6) All components, and full items become lucky! 50 → 45 Shield
Sniper
Snipers deal more damage to targets farther away -> Snipers gain Damage Amp and deal more damage to targets farther away.
- (2) 7% damage per hex -> (2) 10% ; 5% damage per hex
- (4) 18% damage per hex -> (4) 40% ; 10% damage per hex
- (6) 36% damage per hex and +5 Attack Range -> (6) 80% ; 20% damage per hex; Snipers gain +5 Attack Range
Sorcerer
Your team gains 10 Ability Power. Sorcerers gain more.
- (4) 55 → 50 AP
- (6) 90 → 85 AP, Abilities reduce their target's damage by 20% for 3 seconds
Visionary
Whenever Visionaries gain Mana, they gain more.
- (6) 75% Mana, Abilities heal an ally for 18 → 16% of damage dealt
Watcher
Watchers gain Durability, increased while above 50% Health.
- (4) 25 → 30% or 45% Durability
- (6) 35 → 40% or 50% Durability
3. Augment Changes
Silver
Diversified Portfolio+
- Each round, gain 2 → 1 gold for every 4 → 3 non-unique traits active. Gain 4 gold.
Kingslayer
- After winning player combat, gain 1 gold. If they had more health than you, gain 5 → 6 Gold instead. Gain 1 gold now.
Support Mining+
- Gain a Training Dummy. When it dies 4 → 5 times, gain a random Support Item and remove the Training Dummy.
Table Scraps
- After the next 4 → 3 carousels, gain one unit that was not taken and its item. Gain 1 gold.
Titanic Titan
- Increase your current and max player health by 20 → 25. On carousel rounds you are released earlier, but are much slower.
Gold
Climb The Ladder II
- Each time an ally dies, allies that share at least one trait with them gain 5 → 6 Ability Power, 5 → 6% Attack Damage, 5 → 6 Armor, and 5 → 6 Magic Resist.
Gloves Off
- Gain a Vander. Your strongest Vander gains a brand new Ability that no longer grants resistances, but deals 85 → 70% increased damage and punches the target backwards, dealing 35% of the original damage to all enemies hit.
Overheal
- Every third attack deals an additional 125 → 150% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.
Spirit Link
- Your team restores 5 → 6% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Trait: Martial Law
- When Ambessa casts, Caitlyn fires an empowered attack at the target, dealing 200% damage. Ambessa gains 25 → 18% of Caitlyn's Attack Damage.
Trait: Reunion
- When Vi casts, Ekko releases 3 afterimages towards her target dealing 50 → 40% damage. When Ekko casts, Vi slams an earthquake towards his target dealing 110 → 100% damage.
Two Much Value
- Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 4 → 2 two-cost unit.
Unleash The Beast
- Gain a Sterak's Gage. When its effect triggers, the holder gains 35% Attack Speed for the rest of combat and immunity to crowd control for 10 → 5 seconds.
Prismatic
Birthday Present
- Gain a 2-star champion and 2 → 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Blinding Speed
- Gain a Red Buff, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover -> Gain a Giant Slayer, Guinsoo's Rageblade, a Recurve Bow and a Magnetic Remover.
- Useful for Attack Carries!
Ghost of Friends Past
- Whenever an allied champion dies, your current team and all future allies permanently gain 6 → 7 health, 1% Attack Damage, or 1 Ability Power, based on the dying champion's role.
Quality Over Quantity
- Units holding exactly 1 item upgrade that item to Radiant. Units holding Radiant items gain 7 → 4% Health. Gain 2 Magnetic Removers.
4. Anomalies Changes
Bully
- Gain 12% Damage Amp, increased to 36% against units with a lower star level → Gain 11% Damage Amp, increased to 33% against units with a lower star level.
Freestyling
- Gain 4.5% Damage Amp for each activated non-unique trait you have → Gain 5% Damage Amp for each activated non-unique trait you have.
Heavy Hitter
- Attacks deal bonus physical damage equal to 20% of this champion's max Health. (Cooldown: 2.5 seconds) → Attacks deal bonus physical damage equal to 30% of this champion's max Health. (Cooldown: 2.5 seconds)
Hivemind
- Gain a copy of the first champion this champion kills each player combat. Gain 25% Damage Amp → Gain a copy of the first champion this champion scores a takedown on each player combat. Gain 25% Damage Amp.
Hunger For Power
- Combat start: Consume an adjacent ally Champion and gain 60% of their Health and Attack Damage → Combat start: Consume an adjacent ally Champion and gain 66% of their Health and Attack Damage.
Hypervelocity
- Gain 10% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat → Gain 20% Attack Speed. On cast, gain 15% stacking Attack Speed for the rest of combat.
Infectious Anomaly
- Gain 12% Attack Damage and 12 Ability Power. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 2% AS and 2 AP → Gain 10% Attack Damage and 10 Ability Power. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 2% AS and 2 AP.
Repulsor
- Gain 40% Attack Speed. On cast, knock back their target if within 3 hexes of them → Gain 50% Attack Speed. On cast, knock back their target if within 3 hexes of them.