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TFT Set 14 Guide: How to Play A.M.P.

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How to Play A.M.P. — TFT Set 14: Cyber City

Welcome to our trait guide, where we’ll be covering the A.M.P. trait in the new TFT Set 14: Cyber City. In this guide, we’ll explain how A.M.P. works, cover the different champions, and give a quick rundown of the other potential traits you could branch into.

Explore all of the new Set 14 traits here!

How TFT A.M.P. Works

A.M.P. Trait Bonus

Champions: Nidalee 1g / Naafiri 2g / Yuumi 3g / Annie 4g / Samira 5g

A.M.P. champions upgrade their abilities in unique ways with A.M.P. They also gain Health.

  • (2) 1% A.M.P., 100 Health
  • (3) 2% A.M.P., 200 Health
  • (4) 3% A.M.P., 350 Health
  • (5) 4% A.M.P., 500 Health

A.M.P. is quite unique compared to some of the more generic “stat buff” class traits. While the Health increase is pretty straightforward, the A.M.P bonus is variable as they are specific to each champion. We don’t really know the numbers or details, but to put it simply, the more A.M.P. units you have, the better their own abilities will be.

A.M.P Synergy

Here’s a rundown of the traits you can branch into from A.M.P.:

  • Nidalee – Nitro
  • Naafiri – Exotech
  • Yuumi – Anima Squad / Strategist
  • Annie – Golden Ox
  • Samira – Street Demon

Unfortunately there isn’t any overlap in their traits, but given the nature of how A.M.P. works, it sorta makes sense. After all, the bonus applies differently between champions, and there’s no additional benefit for the rest of your non-A.M.P. team members.

Although given its unique properties, it could be worth picking up a second A.M.P. unit in order to upgrade the first one’s ability (along with the second’s). Requiring only two pieces is a low investment, and if that second unit happens to have synergy with your other traits, this would net even more value.

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TFT A.M.P. Champions

Nidalee Nitro A.M.P. 1g

Nidalee’s Charged Claws ability deals magic damage to her current target, then follows up with additional magic damage to the nearest enemies. Afterwards, she heals herself based on the number of enemies hit by the attack. While there’s nothing in particular that makes Nidalee unique, she could be a solid early game tank.

Being usable and accessible early works well with the Nitro trait. Once you have three Nitro, every round your champions contribute towards upgrading a Robot based on the units’ star levels. So while many 1-cost units get replaced, this gives Nidalee a fair reason to be considered beyond the early game.

Naafiri Exotech A.M.P. 2g

Naafiri has passive Omnivamp that scales off of AP, but her attacks and packmate summons deal damage based on her AD. It may be tricky to get the most benefit out of this early on, but perhaps her Exotech trait will help.

Exotech champions get additional Health and Attack Speed for each Exotech item equipped. Depending on what’s available, this could make a considerable difference. Although at the very least, in the event where that game’s Exotech items are desirable, she helps contribute to getting them.

Yuumi Anima Squad A.M.P. Strategist 3g

Yuumi’s “Yuum.AI” ability launches a magic missile at the target, then bounces to the closest enemy. This deals AP damage and marks each enemy hit, allowing future casts to deal even more damage. Yuumi also has passive Mana regeneration, allowing her to cast more often.

What’s even better is Yuumi has three traits, making it easier for her to fit into different comps. Since 2/3 of the traits only require two pieces to enable, Yuumi can provide a lot of power with little investment.

Annie Golden Ox A.M.P. 4g

Annie throws a fireball at her main target, and then mini-fireballs that split between the same target plus two nearby enemies. On every fourth cast of this ability, she’ll instead summon Tibbers to deal AoE magic damage nearby her target.

If you’ve been able to stack up some Damage Amp with the Golden Ox trait, Annie could become a powerful backline threat.

Samira Street Demon A.M.P. 5g

Samira’s Demon Trigger ability lets her dash towards her target, then fire a volley of bullets over two seconds that split between nearby enemies, reducing their Armor. At the end of the volley, she dashes back to safety and deals even more physical damage to the main target. Throughout the entire effect she has Omnivamp and is Unstoppable.

Her mobility could be a great asset to help keep her alive during combat, and alongside a physical-based teams she’ll be even more valuable.

Thanks for Reading! If you want to try and come up with your own team comps for Set 14, check out our Team Builder. For a complete overview of the new set, check out my blog on TFT Set 14.

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Updated 12d ago

TFT Set 14 Guide: How to Play A.M.P.

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