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TFT Set 14 Guide: How to Play Street Demon

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How to Play Street Demon — TFT Set 14: Cyber City

Street Demon is a new trait in Set 14, but it brings a similar idea to KDA that we saw in Set 10. Street Demons paint hexes in which they gain extra AP, AD, and Health with some hexes giving an additional bonus to Street Demons. Like KDA, this is a vertical trait of Set 14. It also will likely be a trait that gets splashed a 3 piece as the hexes give the whole team extra stats.

Explore all of the new Set 14 traits here!

How TFT Street Demon Works

Street Demon Trait Bonus

Allies in painted hexes gain Health, Ability Power, and Attack Damage. Some hexes are Signature hexes and grant 50% more. Street Demons double all bonuses.

  • (3) +6% Health, 6 AP, 6% AD

  • (5) +10% Health, 10 AP, 10% AD

  • (7) +15% Health, 15 AP, 15% AD

  • (10) +25% Health, 25 AP, 25% AD Paint the town!

Street Demon Synergy

Here are the additional traits of the Street Demon champions that give the opportunity to create trait webs:

  • Dr. Mundo (1G) – Bruiser + Slayer

  • Zyra (1G) – Techie

  • Ekko (2G) – Strategist

  • Jinx (3G) – Marksman

  • Rengar (3G) – Executioner

  • Brand (4G) – Techie

  • Neeko (4G) – Strategist

  • Samira (5G) – A.M.P.

Street Demon Trait

Street Demon has a variety of ways to play the trait. It offers units of each gold cost which make it more flexible than most vertical traits. There is also a lot of natural overlap as there are Techies and Strategists in the comp which offers a natural branching out synergy.

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TFT Street Demon Champions

Dr. Mundo (1G) – Bruiser + Slayer

Dr. Munro is a 1 cost that has 3 traits: Bruiser, Slayer, and Street Demon. For this reason he will likely see a lot of play due to his synergies. His ability has a passive where he gains more additional max health form all sources.

His healing active he heals (Health & AP) health then deals (Health & AD) physical damage to the current target. This means that he benefits from health, AD, and AP. For this reason, I could see him working well with DIvinicorp in the early and mid game.

Zyra (1G) – Techie

Zyra is a one gold techie who offers ultity by reducing her opponet’s damge through the Techie trait. Her ability allows her to send a large vine towards the current target stunnuing them for 1 second and dealing (AP) magic damage to that target.

This gives her a massive amount of utility for a 1 gold unit and due to her Techie trait she will likely often be seen on late game boards.

Ekko (2G) – Strategist

Ekko is a 2 cost strategist who has a passive ability of Paintover which he heals (AP) health and deals (AP) magic damage to the current target. His strategist trait is what makes him important as it is team wide buff.

Between Street Demon and Strategist Elkhorn offers team wide buffs to his whole team and likely will find himself in a lot of comps for this reason.

Jinx (3G) – Marksman

Jinx is a Marsman who fires rockets at random enemies within 2 hexes of her current target in true Jinx chaotic fashion. Each rocket deals (AD) physical damage and each cast fires an additional rocket.

This makes Jinx more of an AD caster rather than a straight up auto attacker where she will benefit from critical strike damage, flat AD, and perhaps a casting item such as Shojin.

Rengar (3G) – Executioner

Rengar heals (AP) health and leaps to the lowest health enemy within range, dealing (AD) physical damage. Then he strikes 2 times each dealing additional (AD) physical damage. Each cast increases leap range by 1 hex.

I am excited to watch Rengar jump around the board and clean up units and I think he will be a lot of fun to play around in the Executioner trait as well as potentially splashing him in 3 Streeet Demon comps.

Brand (4G) – Techie

Brand is a 4 cost AP carry who has the ability Paint Bomb. He throws the paint comb at the largest group of enemies within range, dealing (AP) magic damage to the nearest four enemies.

He has a basic ability that offers big damage as well as a bit of utility thanks to the Techie trait.

Neeko (4G) – Strategist

Neeko gains (AP & Health) shield for 4 seconds and creates and expanding zone that ops up three times dealing (AP) magic damage to enemies hit.

The third pop chills enemies for 3 seconds. Neeko is loaded with utility through her chill ability and strategist trait and will find her way on a lot of boards for this reason.

Samira (5G) – A.M.P.

Samira is the only 5 cost Street Demon with an ability to dash towards a target and fire a volley of bullets over 2 seconds split between enemies within 3 hexes. Each bullet shreds 4 armor and deals (AD) physical damage.

When the volley ends, Samira dashes back to safety while dealing (AD) physical damage to the current target. For the duration of the ability, Samira is unstoppable and has (AP) omnivamp. This loaded ability makes Samira a great way to round out Street Demon as well as A.M.P. Comps.

Thanks for Reading! If you want to try and come up with your own team comps for Set 14, check out our Team Builder. For a complete overview of the new set, check out my blog on TFT Set 14.

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Updated 12d ago

TFT Set 14 Guide: How to Play Street Demon

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