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TFT Set 5.5: 6 Assassins Best Guide

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I> Positioning example (Emblem)

4
Revenant
Revenant
6
Assassin
Assassin
Kha'Zix
Kha'Zix
Pyke
Pyke
Nocturne
Nocturne
Diana
Diana
Ivern
Ivern
Fiddlesticks
Assassin Emblem
Morellonomicon
Rabadon's Deathcap
Fiddlesticks
Volibear
Volibear
Viego
Blue Buff
Viego
Volibear
Nocturne
Diana
Ivern
Fiddlesticks
Assassin Emblem
Morellonomicon
Rabadon's Deathcap
Pyke
Kha'Zix
Viego
Blue Buff

Positioning example (No Emblem): Kha'Zix = Gwen/Lux

4
Revenant
Revenant
4
Assassin
Assassin
1
Inanimate
Inanimate
2
Mystic
Mystic
Pyke
Pyke
Nocturne
Last Whisper
Infinity Edge
Runaan's Tempest
Nocturne
Diana
Protector's Vow
Diana
Ivern
Ivern
Fiddlesticks
Morellonomicon
Rabadon's Deathcap
Spear of Shojin
Fiddlesticks
Volibear
Volibear
Gwen
Gwen
Viego
Blue Buff
Viego
Volibear
Nocturne
Last Whisper
Infinity Edge
Runaan's Tempest
Diana
Protector's Vow
Ivern
Fiddlesticks
Morellonomicon
Rabadon's Deathcap
Spear of Shojin
Pyke
Gwen
Viego
Blue Buff

II> General info:

  • This is an assassin comp with Nocturne as the main carry since he's a three cost unit, you'll want a three star him to keep pace with four cost carries later, the rest of the team uses revenant to provide frontline and buff up Nocturne.
  • This is a slow leveling comp that looks to three-star Nocturne and possibly other assassins like Pyke. since Nocturne is a three cost you can slow roll at level seven or eight to three star, depending on your circumstances at level eight you'll want to run Nocturne, Fiddlesticks, Viego, Volibear, Diana ivern pike and Kha'zix.
  • This comp has two primary win conditions:
  • Firstly three starring Nocturn makes things a lot easier as you'll be able to burst down enemy backlines.
  • The second condition is getting an assassin emblem you can either make one yourself or try to get one from the tome of emblems, without it you won't be able to reach six Assassins which is a huge power spike for this comp.
  • Otherwise just two starring the team and having good positioning will put you in a strong position to win, the main option for this comp is the four Assassin variation which you'll play when you can't hit a sin spat, it frees you up to drop Kha'zix for a unit of your choosing usually adding in a mystic like Gwen or Lux will be the way to go, everyone runs a little magic damage and both units help out your front line as well.
  • You have other options like Renewers or Invokers but they don't provide too much for the rest of your team, if you're sure you don't need Mystics go with any high value 4 or 5 costs, you can 2 star like Heimerdinger or Garen.
  • Our spatula section is short and sweet the name of the game is six Assassins so, you know you're making a sins bat, if you don't have that option revenant emblem is also useful, but it's a sin to pass up a sin spat, we've got a lot of options for radiant items but there is a clear winner radiant Rudins Hurricane is the best.
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IV> Early game plan:

3
Assassin
Assassin
2
Brawler
Brawler
2
Dawnbringer
Dawnbringer
Gragas
Gragas
Kha'Zix
Kha'Zix
Sejuani
Sejuani
Pyke
Pyke
Nocturne
Last Whisper
Infinity Edge
Nocturne
Sejuani
Gragas
Kha'Zix
Nocturne
Last Whisper
Infinity Edge
Pyke

V> Mid game plan:

6
Assassin
Assassin
3
Revenant
Revenant
Kha'Zix
Kha'Zix
Pyke
Pyke
Nocturne
Last Whisper
Infinity Edge
Runaan's Hurricane
Nocturne
Ivern
Ivern
Fiddlesticks
Morellonomicon
Assassin Emblem
Fiddlesticks
Diana
Diana
Viego
Viego
Viego
Kha'Zix
Ivern
Nocturne
Last Whisper
Infinity Edge
Runaan's Hurricane
Fiddlesticks
Morellonomicon
Assassin Emblem
Diana
Pyke
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