Top 7 comps Patch 14.14🔥🔥 by Challenger EUW/EUNE🤯

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PATCH NOTES

TIER LIST CHAMPIONS

S
Hwei
Irelia
Azir
Kai'Sa
Kayn
Lillia
Illaoi
Yone
Janna
Lux
Garen
Kayle
A
Shen
Lissandra
Sett
Udyr
Wukong
Xayah
Rakan
Annie
Ashe
Galio
Lee Sin
Morgana
Ornn
Sylas
Syndra
Nautilus
Amumu
Alune
Bard
Zoe
Diana
Aatrox
Senna
Teemo
Yorick
Zyra
Kog'Maw
Sivir
B
Soraka
Tahm Kench
Thresh
Tristana
Volibear
Kindred
Neeko
Qiyana
Riven
Gnar
Caitlyn
Ahri
Cho'Gath
Kobuko
C
Kha'Zix
Malphite
Yasuo
Rek'Sai
D
Aphelios
Darius
Jax
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TIER LIST ITEMS

S
Sunfire Cape
Rabadon's Deathcap
Statikk Shiv
Spear of Shojin
Redemption
Morellonomicon
Last Whisper
Edge of Night
Deathblade
Dragon's Claw
Crownguard
Bloodthirster
Blue Buff
Adaptive Helm
A
Red Buff
Steadfast Heart
Sterak's Gage
Jeweled Gauntlet
Ionic Spark
Hand Of Justice
Guinsoo's Rageblade
Guardbreaker
Giant Slayer
Gargoyle Stoneplate
Bramble Vest
Archangel's Staff
B
Thief's Gloves
Protector's Vow
Nashor's Tooth
Infinity Edge
Hextech Gunblade
C
Quicksilver
D
Warmog's Armor
Titan's Resolve
Runaan's Hurricane
Evenshroud

INFORMATION

I'm from Poland my name is Tomasz I've been playing TFT from the very beginning the 2nd set on the "highest" level of the EUW/EUNE server, and since then I have been making meta in TFT!

This is the last patch in this set!

and also very small changes, practically nothing changes except for 2 characters that can be strong by strong reinforcement, namely Aatrox and Riven. Everything else remains the same except for a small nerf for Yone the little one? that's why reaper is basically using Kayn on two.

I remind you from my document, the link below is already in the "SET 12" tab. From Wednesday, July 17, a new set will be tested and everything will be determined there on an ongoing basis

All Comps here:

https://docs.google.com/spreadsheets/d/1QPRpImINQPusWzbQht6QTdjwVBEO6xKlOATYYzqwlUg/edit?gid=1710692462#gid=1710692462

With this compositions you can easly get in top 4:

Ashe Carry ➡️ https://www.tacter.com/tft/guides/solo-ashe-6374f82b

Syndra ➡️ https://www.tacter.com/tft/guides/syndra-carry-f988a1a0

Teemo Carry ➡️ https://www.tacter.com/tft/guides/spam-new-teemo-lux-duo-carry-60-win-ratio-in-1412-ad630f73

Zoe 3 ➡️ https://www.tacter.com/tft/guides/new-zoe-reroll-in-patch-1411-2bdd58d7

Bard 3 ➡️ https://www.tacter.com/tft/guides/quickly-bard-reroll-77b3e581

Senna 3 ➡️ https://www.tacter.com/tft/guides/senna-ghostly-carry-back-in-patch-1413-a9694ca2

Kayn & Lee Sin ➡️ https://www.tacter.com/tft/guides/kayn-carry-with-heavenly-in-148-6b0c9b8e

Zyra 3 ➡️ https://www.tacter.com/tft/guides/max-ghostly-with-shen-and-senna-e75cf15a

Kog'maw 3 ➡️ https://www.tacter.com/tft/guides/high-roll-composition-in-set-11-d7bef7bb

Bruiser Irelia ➡️ https://www.tacter.com/tft/guides/spam-new-bruiser-irelia-and-sylas-duo-carry-60percent-win-ratio-in-1411-16c9ce74

Alune 3 ➡️ https://www.tacter.com/tft/guides/new-duo-alune-and-sylas-carry-a15b0338

Garen 3 ➡️ https://www.tacter.com/tft/guides/new-garen-reroll-in-148-b1a62ffd

Shen 3 ➡️ https://www.tacter.com/tft/guides/special-shen-carry-b0af6671

Buffed Compositions:

Aatrox 3 ➡️ https://www.tacter.com/tft/guides/new-special-aatrox-carry-in-patch-14-12-edc86caf

Diana 3 ➡️ https://www.tacter.com/tft/guides/powerpuff-girlsdetails-comp-in-147-1055d4bf

Rek'Sai 3 ➡️ https://www.tacter.com/tft/guides/super-hot-rek-sai-carry-7021162a

Riven 3 ➡️ https://www.tacter.com/tft/guides/spam-new-version-riven-carry-60-win-ratio-in-1412-367ad076

[S-TIER] Legendary Board (version 1)

Hwei
Morellonomicon
Rabadon's Deathcap
Spear of Shojin
Hwei
Azir
Statikk Shiv
Azir
Ornn
Redemption
Gargoyle Stoneplate
Dragon's Claw
Ornn
Lee Sin
Bloodthirster
Sterak's Gage
Titan's Resolve
Lee Sin
Diana
Diana
Janna
Janna
Rakan
Rakan
Udyr
Udyr
Wukong
Wukong
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[S-TIER] Legendary Board (version 2)

Irelia
Red Buff
Infinity Edge
Guardbreaker
Irelia
Wukong
Blue Buff
Bloodthirster
Sterak's Gage
Wukong
Galio
Redemption
Gargoyle Stoneplate
Dragon's Claw
Galio
Lee Sin
Thief's Gloves
Lee Sin
Diana
Diana
Janna
Janna
Rakan
Rakan
Soraka
Soraka
Kayle
Kayle
Riven
Riven

How to play

At the beginning you need to know to lose as little health as possible, it is possible, i.e. very helpful, is item slam!

Listed here are the items that will always be available under "LEGENDARY COMP":

  • Evenshroud
  • Crownguard
  • Warmog's Armor
  • Gargoyle Stoneplate
  • Dragon's Claw
  • Guinsoo's Rageblade
  • Runaan's Hurricane
  • Infinity Edge
  • Giant Slayer's
  • Bloodthrister
  • Titan's Resolve
  • Hand Of Justice
  • Spear Of Shojin
  • Rabadon Deathcap
  • Jeweled Gauntled

I would think about the rest for a moment because they work in the right spot!

Behind it is a large tutorial for a short one from lvl 8, you play depending on what elements you have, which you can find here!

https://docs.google.com/spreadsheets/d/1QPRpImINQPusWzbQht6QTdjwVBEO6xKlOATYYzqwlUg/edit#gid=1789436743

How to reach level 8

This knowledge is quite important to play around what works for us and what augments we have

if we win all the time and everything works for us, it's good, but there are situations in which we are forced to think so that our health does not decline, what then? It's worth sacrificing 20 economics at level 6 to strengthen your table. If you choose mid game #1, which can be found e.g. at the bottom, do not skip units from mid game #2/3, because of this you may lose power spike. I'm talking about the fact that you're rolling for Diana 2, which it is currently quite popular, but you will get two Amumu or Illaoi in the store, which is very strong to reach level 8 easily, this is a serious mistake. I gave an example, but you do the same thing, e.g. with Soraka or Alune two.

If you start with Kayle, i.e. strong characters such as Sivir and Garen at the front, and you strengthen the table with Zoe and Zyra two, it is always worth taking Ap or Shroud for Kayle.

If the game goes as we want and we win until stage 3.1, we rather want to go straight to stage 7 and evaluate the opponents' table. If you still (which is rare) win the lobby by 80%, then fast 8 is a perfect idea here. And if not, we do the same as with level 6, we roll 3/4/5 times to get a character for upgrade or a 4th one to which we can transfer the items.

How to reach level 9

As I described above, if we have a very strong table, then we click the level to 50 economy and at level nine we roll up to 50 gold (we always leave 10 rather) to hit the legends that are useful, I am talking about a given patch because it will be valid until the end of set 11

"It is always the case that in a given patch there are weaker and stronger characters"

that's why you have as many as 6 versions of playing the legendary board!

Final entry in the 9

In the simple meaning of TFT, it means entering by force without improving your table enough to win 50% and roll and roll to 0 to hit at least strong units such as legends and characters that hold our items well, characters for 4 gold.

Then come back to 15-20 hp, returning to 30/40 economy and then roll again to get two legends

Is this bad?

No, but there is a much greater risk of not winning and in TFT you want to reduce the risk as much as in Poker

Also remember that if you enter so quickly, you need to have the skills to turn your table in 28 seconds, i.e. 1 round. If you make one mistake or too much pressure, it may be a problem, I'm talking about ELO below Master, as you can see from the pro streams, people often do this, especially when the meta revolves around lvl 9 as it is now on PBE

The last tactic is that if you have 100-90 hp on level 7 and 70 economy, you can say that it's good, I'm losing to everyone now, but if you say 50-60 hp, then at 40 I'll have 60 economy to roll to level 9 and I'll go back to the game, you can also do that!

When are we ready for level 10?

Of course, when we finish at least our carry to the second level, e.g. Irelia, and our front (on at least two characters), i.e. Udyr & Sett, or some four with items such as Nautilus and Ornn, so that it is so durable that our Carry has the potential

If you have Augments that increase EXP, such as:

  • EXP (We try to put at least two characters on level 3 to lose as little HP as possible)
  • Cutting Corners (spending less gold on lvl, i.e. a roll to strengthen the table, definitely brings us to lvl 7/8)
  • Lategame Specialist (here we have to take into account that if we have 70 economy and we enter lvl insta when we are missing 50, we have as much as 60 to roll, we also have quite a strong augment if we are desperate, and if we enter calmly, having a strong table at lvl 8, we simply have more potential to spend economics)
  • Reach The Summit (Here the situation is that we must know that we want to skip lvl 9 and go straight to lvl 10, so you need to reach 50 economy without losing your economy until you get 75% of level 8 and then, having 85 gold, go straight to level 10)
  • Tiny Titans (There is a small possibility here if we do not want to strengthen the table when we are lvl 7 and we are low on health, we can take it and force it, e.g. level 9)
  • Epoch+ (Now, and at the start of every stage, gain 6 XP and 4 free rerolls for that round only.)

The last possibility of your lvl is a new feature Exalted:

Your team gains 2% bonus damage, plus more based on your levelAfter combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.Each game a different set of units is Exalted.

this is a very flexible feature because in each game different champions have them, so you need to check what items and characters you need to play early/mid game

Remembering these boards above will not be easy, but, for example, the boards below, i.e. Mid Game, are much easier because they are usually compositions that are played in the level 8 meta, currently they are missing on PBE.

POSITION

1
Lovers
Lovers
1
Spirit Walker
Spirit Walker
1
Great
Great
1
Artist
Artist
4
Dragonlord
Dragonlord
2
Sage
Sage
2
Dryad
Dryad
2
Behemoth
Behemoth
2
Invoker
Invoker
Rakan
Rakan
Lee Sin
Lee Sin
Ornn
Ornn
Udyr
Udyr
Wukong
Wukong
Diana
Diana
Hwei
Hwei
Azir
Azir
Janna
Janna
Rakan
Lee Sin
Ornn
Udyr
Wukong
Diana
Hwei
Azir
Janna
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[S-TIER] Reapers

Yone
Bloodthirster
Quicksilver
Titan's Resolve
Yone
Kayn
Edge of Night
Last Whisper
Hand Of Justice
Kayn
Sylas
Sylas
Kindred
Statikk Shiv
Morellonomicon
Kindred
Galio
Protector's Vow
Redemption
Dragon's Claw
Galio
Morgana
Morgana
Kha'Zix
Kha'Zix
Udyr
Udyr
Ornn
Ornn

How to play

IN PATCH 14.14 BETTER PLAY 8 LVL KAYN & YONE 2 AND GO 9/10 NO STOP AND FINISH YONE ON THREE!

We start the early game playing Kha'Zix and Malphite on level 6, we want to roll the economy to 30 after Yone, two if possible, or at least one. The basis for this build is 4x Umbral and 2 Reaper as second carry, we play here Kayn and the tank which is Sylas.

Our main goal is level 8 and then a slow roll to 50 economy after Yone for three stars, or if you make Kayn two and someone in the lobby is also playing Yone, you leave him on two and level 10 and add Wukong and Udyr

If we don't have a lot of Yone, we can skip him and go to level 8 and play the main carry Kayn and go to level 9/10 - sometimes this is a better option!

we can play too Kindred 3 with BIS items if we can!

Emblem Reaper put on SYLAS!

POSITION

4
Reaper
Reaper
1
Spirit Walker
Spirit Walker
2
Behemoth
Behemoth
2
Ghostly
Ghostly
2
Umbral
Umbral
2
Dryad
Dryad
2
Bruiser
Bruiser
Udyr
Udyr
Kayn
Kayn
Yone
Yone
Ornn
Ornn
Sylas
Sylas
Galio
Galio
Kindred
Kindred
Morgana
Morgana
Kha'Zix
Kha'Zix
Udyr
Kayn
Yone
Ornn
Sylas
Galio
Kindred
Morgana
Kha'Zix
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[S-TIER] Kai'Sa (version 1)

Kai'Sa
Infinity Edge
Giant Slayer
Last Whisper
Kai'Sa
Xayah
Infinity Edge
Deathblade
Last Whisper
Xayah
Teemo
Rabadon's Deathcap
Statikk Shiv
Teemo
Sivir
Sivir
Galio
Redemption
Gargoyle Stoneplate
Dragon's Claw
Galio
Sylas
Sylas
Aatrox
Aatrox
Riven
Riven
Udyr
Udyr

[S-TIER] Kai'Sa (version 2)

Kai'Sa
Last Whisper
Infinity Edge
Tattoo of Toxin
Kai'Sa
Udyr
Tattoo of Force
Bloodthirster
Tattoo of Vitality
Udyr
Volibear
Volibear
Aatrox
Aatrox
Senna
Senna
Jax
Jax
Xayah
Inkshadow Emblem
Tattoo of Fury
Tattoo of Bombardment
Xayah
Illaoi
Illaoi

How to play

We try to play at the early stage of the game around the strongest table, i.e. Inksadows, we can play temporarily We can assemble the Senna carry and the Aatrox front tank from many options in the mid game. It can be in the form of 4x Bruiser and 4x Behemoth as well as some flex

As you can see, there are two versions (I will probably add others) Kayle is used very often, I just choose Attack Speed ​​on it, I personally recommend Shroud (i.e. the green choice)

If we are losing heavily, we want to roll to 7 at least 1 Kaisa and some characters needed for compositions such as Sylas/Galio or Morgana to stabilize the table, but fast 8 is probably perfect here, then we roll deep to get these characters for two stars. Then we only need to add levels 9 and 10 and, as always, I will recommend Legendary characters Rakan/Sett and Udyr

with emblem Inkshadow better play this version 2 is very strong now

Tips:

Very good board to stabilize ( 3x 4cost that you can play around )

Hold Ashe while rolling for Kai'Sa ( they share similuar items)

Can take shred Kayle so no pen items needed

Check the inkshadow items (Tattoo of Fury / Bombardment is OP on Kai'Sa)

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POSITION

1
Lovers
Lovers
4
Trickshot
Trickshot
1
Spirit Walker
Spirit Walker
4
Bruiser
Bruiser
3
Inkshadow
Inkshadow
3
Storyweaver
Storyweaver
Sylas
Sylas
Udyr
Udyr
Galio
Galio
Riven
Riven
Aatrox
Aatrox
Sivir
Sivir
Teemo
Teemo
Kai'Sa
Kai'Sa
Kayle
Talisman of Speed
Kayle
Xayah
Xayah
Sylas
Udyr
Galio
Riven
Aatrox
Sivir
Teemo
Kai'Sa
Kayle
Talisman of Speed
Xayah

[S-TIER] Lux & Janna

Lux
Spear of Shojin
Nashor's Tooth
Jeweled Gauntlet
Lux
Janna
Spear of Shojin
Nashor's Tooth
Statikk Shiv
Janna
Amumu
Redemption
Ionic Spark
Gargoyle Stoneplate
Amumu
Illaoi
Illaoi
Zyra
Zyra
Diana
Diana
Wukong
Wukong
Annie
Annie
Morgana
Morgana

How to play

THE LUX POSITION IS VERY IMPORTANT IN THIS COMPOSITION

At the beginning, we play as strong as possible to quickly reach level 6 and then slowly roll Lux to the third level and Janna (it is not required unless no one collects and plays it). At level 7, you can roll a little to upgrade your characters. i.e. Amumu/Illaoi and Diana, then we are really left with level 9 and activating 4x Sage.

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POSITION

4
Sage
Sage
1
Great
Great
2
Dragonlord
Dragonlord
2
Porcelain
Porcelain
2
Warden
Warden
2
Ghostly
Ghostly
2
Arcanist
Arcanist
Amumu
Amumu
Illaoi
Illaoi
Diana
Diana
Wukong
Wukong
Janna
Janna
Lux
Lux
Zyra
Zyra
Morgana
Morgana
Amumu
Illaoi
Diana
Wukong
Janna
Lux
Zyra
Morgana

[S-TIER] Lillia

Lillia
Blue Buff
Rabadon's Deathcap
Jeweled Gauntlet
Lillia
Annie
Ionic Spark
Gargoyle Stoneplate
Dragon's Claw
Annie
Azir
Statikk Shiv
Azir
Hwei
Spear of Shojin
Morellonomicon
Rabadon's Deathcap
Hwei
Nautilus
Nautilus
Tahm Kench
Tahm Kench
Ornn
Ornn
Udyr
Udyr
Kog'Maw
Kog'Maw

How to play

Hello, I've been grinding this composition on PBE for a few days in patch 14.8 and I think I know everything in this composition, so we start with the early game which we play around a known combination, i.e. I throw items on Kog'Maw to be our transitional carry of items, we can really use it many can be Blue Buff, Shojin or Nashor Tooth and some strict Ap items, we add Caitlyn and a strong front in the form of Malphite, Cho'Gath and Neeko. In the mid-game, at level 7, in a difficult situation, we can roll to get Lillia and Annie, and if not, of course, at level 8 we start rolling deeper to get these characters to level two. In this patch, Annie is an incredibly strong unit, so it's worth remembering never to roll items on Nautilus (there is no comparison to these two units) as a second Carry we want to play Azir or Hwei here, the second or first version depends on which of these units we hit at level 8 (or win from the circle) at level 9 we can give Sett which fits here perfectly.

As for the Heavenly version, it is very effective when we take an additional emblem for 1 augment or make it from Spatula in the portal, thanks to which we have a high win streak at the beginning of the game. I highly recommend playing Augment Little Buddies in this version because we have as many as 4/5 units for 1/2 gold.

You can play Spatula Mythic and add 4 Invoker and 9 lvl 7 Mythic

Tips:

Mana Regen on Lillia only with 4/2 Invoker on 6 no

with Augment Jeweled Lotus dont platyn Jeweled Gauntlet on Lillia

we can add 3x Altruist

we can take Bruisers Items on Sylas (BT/TITAN/HOJ)

It is possible to play 2 / 4 / 6 Invoker versions of this board depending on your spot

No Need for Pen or Anti-Heal because of Alune and Annie

You can snipe backlines if you position Lillia correct

Keep Alune and Lillia alone in a row so you get the max AS buff on your Lillia from Alune

Items are so flexible so keep Syndra and make a pivot if you can't find Lillia

on max Mythic x7 we can take this augment It's Going to be Epic

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POSITION

1
Spirit Walker
Spirit Walker
1
Artist
Artist
5
Mythic
Mythic
4
Invoker
Invoker
2
Behemoth
Behemoth
2
Dryad
Dryad
Udyr
Udyr
Tahm Kench
Tahm Kench
Annie
Annie
Ornn
Ornn
Nautilus
Nautilus
Kog'Maw
Kog'Maw
Lillia
Lillia
Azir
Azir
Hwei
Hwei
Udyr
Tahm Kench
Annie
Ornn
Nautilus
Kog'Maw
Lillia
Azir
Hwei

[S-TIER] Storyweaver Irelia (Blue Kayle)

Irelia
Infinity Edge
Guardbreaker
Red Buff
Irelia
Kayle
Talisman of Aid
Tome of Power
Scroll of Force
Kayle
Zoe
Nashor's Tooth
Rabadon's Deathcap
Spear of Shojin
Zoe
Galio
Redemption
Gargoyle Stoneplate
Dragon's Claw
Galio
Illaoi
Storyweaver Emblem
Illaoi
Lee Sin
Lee Sin
Garen
Garen
Sivir
Sivir
Riven
Riven