WELCOME SET 11
Hello, my name is Tomasz, I have been playing Set 11 for 2 weeks to provide you with all the compositions that you can find here:
or you can find it on my Tacter profile
this is the first patch that awaits us. As for my rank in set 10, I had 860 lp on EUW, so I want to give you as much knowledge as possible!
What do you need to know?
Not counting compositions such as Shen, which requires you to have Augment Hero, the current style of play is a very high cap of 8 and a quick stabilization and reaching level 9/10 to score higher than the top 3. Rolled compositions are much less useful than the so-called Legendary boards.
When it comes to features that you can always use, they are definitely 4/6 bruiser or Kayle itself with a green selection and even blue or orange in some of which the spot is ok!
Good luck!
[S-TIER] Lillia Carry (version 1)

















[S-TIER] Lillia Carry (version 2)

















How to play
We are trying to play an early game around Kog'maw, a very good item holder, and a powerful front to easily reach level 8, we are focusing on defeating Annie and Lillia 2, this is our basis for the composition, there are several versions of this game, you can enter it in invoker 6 or 4x and play flex (see the versions above) or have Augment +1 invoker. Last options is 5 Mythic +2 invoker with Blue buff
Tips:
It is possible to play 2 / 4 / 6 Invoker versions of this board depending on your spot
No Need for Pen or Anti-Heal because of Alune and Annie
You can snipe backlines if you position Lillia correct
Keep Alune and Lillia alone in a row so you get the max AS buff on your Lillia from Alune
Items are so flexible so keep Syndra and make a pivot if you can't find Lillia
Dragonlord is one of the best splash traits this set (take Rakan on 9 lvl)
[S-TIER] Syndra Carry (version 1)















[S-TIER] Syndra Carry (version 2)














How to play
We try to play the Early Game around Yasuo and Ahri, we give them items which we then give to characters such as Syndra and Illaoi at level 7, you can slightly roll up to get Illaoi & Thresh for two, it is also worth changing the tactics and giving the items temporarily to Zoe and adding them to the front. 4x Bruiser or 4x Behemoth helps this too. If we are already at level 8, we want to roll almost to zero after Syndra two and add at least 3x Fated, unless we are playing the second version. The third version is for fast level 9, there we play Syndra Carry and 3/4 legendary characters, which is also not bad in this spot
Tips:
Play Thresh until you find Sett
NEVER PLAY WITHOUT FATED
Try to fit as many legendary units as you can in the end game
Hold Lillia's since you can just pivot if you don't find Syndra
All Comps here:
[S-TIER] Morgana & Kayn




















How to play
We are trying to get through the early game by playing with Caitlyn's attack speed items and Kog'maw's power ability and the equipment front around Cho'Gath, thanks to this we have a very nice transition to e.g. Ashe and Morgana, and when it comes to offtank items we can throw them on Cho, to go to the 2/3 version related to Kayn and Lee Sin, which actually has the same elements, if we have low HP, we can roll up to level 7 to require 2 Carry units (depending on the version) and then enter level 8 (the so-called using the table) and if we have an accident, to 8, we roll even further for all the necessary units, at the end we are left with 9/10 and others that are legends, it is very strong Sett/Udyr/Rakan
[S-TIER] Kai'Sa & Ashe



















How to play
I'm saying right away that this is a very difficult composition to play, why? because, as you know, Kai's and Ashe are contested separately in the lobby, so it's hard to hit this composition as a whole, but if you succeed, it's much better than any solo version of these characters.
We start from the early one, usually using Kayle to switch to her, in this case we want to take attack speed items, under Ashe you can play on Sivir and on Zyra, items like Shojin will also come in nicely temporarily.
Fast 8 is very necessary in this case, so we don't want to lose too much health in the mid range. At level 8, we want to roll it almost to 0 to at least hit all these characters with one carry for two stars, i.e. Ashe/Kai'Sa, and one tank, two, i.e. Sylas or Galio, depending on what you hit, you give him tank items. What are we left with? strengthening the table for the final, i.e. a dish for lvl up, preferably Rakan and level 10, e.g. Sett is perfect here.
Check the inkshadow items (Tattoo of Fury / Bombardment is OP on Ashe/Kai'Sa)
[S-TIER] Legendary Board (version 1)


















[S-TIER] Legendary Board (version 2)


















[S-TIER] Legendary Board (version 3)




















[S-TIER] Legendary Board (version 4)























[S-TIER] Legendary Board (version 5)


















How to play
At the beginning you need to know to lose as little health as possible, it is possible, i.e. very helpful, is item slam!
Listed here are the items that will always be available under "LEGENDARY COMP":
- Evenshroud
- Crownguard
- Warmog's Armor
- Gargoyle Stoneplate
- Dragon's Claw
- Guinsoo's Rageblade
- Runaan's Hurricane
- Infinity Edge
- Giant Slayer's
- Bloodthrister
- Titan's Resolve
- Hand Of Justice
- Spear Of Shojin
- Rabadon Deathcap
- Jeweled Gauntled
I would think about the rest for a moment because they work in the right spot!
Behind it is a large tutorial for a short one from lvl 8, you play depending on what elements you have, which you can find here!
How to reach level 8
This knowledge is quite important to play around what works for us and what augments we have
if we win all the time and everything works for us, it's good, but there are situations in which we are forced to think so that our health does not decline, what then? It's worth sacrificing 20 economics at level 6 to strengthen your table. If you choose mid game #1, which can be found e.g. at the bottom, do not skip units from mid game #2/3, because of this you may lose power spike. I'm talking about the fact that you're rolling for Diana 2, which it is currently quite popular, but you will get two Amumu or Illaoi in the store, which is very strong to reach level 8 easily, this is a serious mistake. I gave an example, but you do the same thing, e.g. with Soraka or Alune two.
If you start with Kayle, i.e. strong characters such as Sivir and Garen at the front, and you strengthen the table with Zoe and Zyra two, it is always worth taking Ap or Shroud for Kayle.
If the game goes as we want and we win until stage 3.1, we rather want to go straight to stage 7 and evaluate the opponents' table. If you still (which is rare) win the lobby by 80%, then fast 8 is a perfect idea here. And if not, we do the same as with level 6, we roll 3/4/5 times to get a character for upgrade or a 4th one to which we can transfer the items.
How to reach level 9
As I described above, if we have a very strong table, then we click the level to 50 economy and at level nine we roll up to 50 gold (we always leave 10 rather) to hit the legends that are useful, I am talking about a given patch because it will be valid until the end of set 11
"It is always the case that in a given patch there are weaker and stronger characters"
that's why you have as many as 6 versions of playing the legendary board!
Final entry in the 9
In the simple meaning of TFT, it means entering by force without improving your table enough to win 50% and roll and roll to 0 to hit at least strong units such as legends and characters that hold our items well, characters for 4 gold.
Then come back to 15-20 hp, returning to 30/40 economy and then roll again to get two legends
Is this bad?
No, but there is a much greater risk of not winning and in TFT you want to reduce the risk as much as in Poker
Also remember that if you enter so quickly, you need to have the skills to turn your table in 28 seconds, i.e. 1 round. If you make one mistake or too much pressure, it may be a problem, I'm talking about ELO below Master, as you can see from the pro streams, people often do this, especially when the meta revolves around lvl 9 as it is now on PBE
The last tactic is that if you have 100-90 hp on level 7 and 70 economy, you can say that it's good, I'm losing to everyone now, but if you say 50-60 hp, then at 40 I'll have 60 economy to roll to level 9 and I'll go back to the game, you can also do that!
When are we ready for level 10?
Of course, when we finish at least our carry to the second level, e.g. Irelia, and our front (on at least two characters), i.e. Udyr & Sett, or some four with items such as Nautilus and Ornn, so that it is so durable that our Carry has the potential
If you have Augments that increase EXP, such as:
- EXP (We try to put at least two characters on level 3 to lose as little HP as possible)
- Cutting Corners (spending less gold on lvl, i.e. a roll to strengthen the table, definitely brings us to lvl 7/8)
- Lategame Specialist (here we have to take into account that if we have 70 economy and we enter lvl insta when we are missing 50, we have as much as 60 to roll, we also have quite a strong augment if we are desperate, and if we enter calmly, having a strong table at lvl 8, we simply have more potential to spend economics)
- Reach The Summit (Here the situation is that we must know that we want to skip lvl 9 and go straight to lvl 10, so you need to reach 50 economy without losing your economy until you get 75% of level 8 and then, having 85 gold, go straight to level 10)
- Tiny Titans (There is a small possibility here if we do not want to strengthen the table when we are lvl 7 and we are low on health, we can take it and force it, e.g. level 9)
- Epoch+ (Now, and at the start of every stage, gain 6 XP and 4 free rerolls for that round only.)
The last possibility of your lvl is a new feature Exalted:
Your team gains 2% bonus damage, plus more based on your levelAfter combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.Each game a different set of units is Exalted.
this is a very flexible feature because in each game different champions have them, so you need to check what items and characters you need to play early/mid game
Remembering these boards above will not be easy, but, for example, the boards below, i.e. Mid Game, are much easier because they are usually compositions that are played in the level 8 meta, currently they are missing on PBE.
[S-TIER] Yone Reroll

















How to play
We start the early game playing Kha'Zix and Malphite on level 6, we want to roll the economy to 30 after Yone, two if possible, or at least one. The basis for this build is 4x Umbral and 2 Reaper as second carry, we play here Kayn and the tank which is Sylas.
Our main goal is level 7 and then a slow roll to 50 economy after Yone for three stars, then actually a level higher, i.e. 8 to activate the 4x Reaper (or Annie as a second tank (depending on which version we are playing) feature and trying to reach level 9/10 and adding legendary characters
As for which versions are better, it seems to me that maxing the Umbral feature is not very strong, at least for now
[A-TIER] Kai'Sa (version 1)



















[A-TIER] Kai'Sa (version 2)

















[A-TIER] Kai'Sa (version 3)



















How to play
version 1
We try to play at the early stage of the game around the strongest table, i.e. Inksadows, we can play temporarily We can assemble the Senna carry and the Aatrox front tank from many options in the mid game. It can be in the form of 4x Bruiser and 4x Behemoth as well as some flex
As you can see, there are two versions (I will probably add others) Kayle is used very often, I just choose Attack Speed on it, I personally recommend Shroud (i.e. the green choice)
If we are losing heavily, we want to roll to 7 at least 1 Kais and some characters needed for compositions such as Sylas/Galio or Morgana to stabilize the table, but fast 8 is probably perfect here, then we roll deep to get these characters for two stars. Then we only need to add levels 9 and 10 and, as always, I will recommend Legendary characters Rakan/Sett and Udyr
Tips:
Very good board to stabilize ( 3x 4cost that you can play around )
Hold Ashe while rolling for Kai'Sa ( they share similuar items)
Can take shred Kayle so no pen items needed
Check the inkshadow items (Tattoo of Fury / Bombardment is OP on Kai'Sa)
version 2
This version is important to start with the Inkshadow functions, because it gives us a power spike using the item for e.g. Senna or Aatrox, we add sniper + behemoth Shen and e.g. problems, one each Morgana and Kai'Sa and if we are doing well, we want a lot of health, we want 8 and then we want to roll all our characters to two stars, at the end they remain at level 9/10 and possibly a legend such as Sett/Udyr/Rakan
Tips "Max Cap" with Kai'Sa
If this is the only tattoo you have "Bombardment" give it to Kai'Sa
[A-TIER] Ashe (version 1)


















[A-TIER] Ashe (version 2)

















How to play
version 1
We pass at the beginning of the game thanks to the sniper and a very strong front. When it comes to slam, I start best with Guinsoo, it is better than Huricane. In the early part, there are 2 tactics. If I have little health, we want to roll at level 7 to stabilize using Amumu/Illaoi 2 and one Ashe and Syndra (how we play the first version) or the so-called "Fast 8". " and then we get down to 15-20 gold to make two of these characters, at the end we only need to make level 9 and add some Legend Lissandra here is very good because we have 4x Procelain
Tips:
Put Senna next to Ashe for the extra AD
Check the inkshadow items (Tattoo of Fury / Bombardment is OP on Ashe)
Very stable lvl 8 so push 9 once you upgrade Ornn and Ashe
this version only and exclusively whenever you have BIS ITEMS on Ashe (Huricane/Guinsoo's Rageblade/Deathblade) if you don't have access to them, better versions of the Morgana version link here:
https://www.tacter.com/tft/guides/morgana-and-friend-a12e5dba
version 2
We are trying to get through the early game by playing with Caitlyn's attack speed items and Kog'maw's power ability and the equipment front around Cho'Gath, thanks to this we have a very nice transition to e.g. Ashe and Morgana, and when it comes to offtank items we can throw them on Cho, to go to the 2/3 version related to Kayn and Lee Sin, which actually has the same elements, if we have low HP, we can roll up to level 7 to require 2 Carry units (depending on the version) and then enter level 8 (the so-called using the table) and if we have an accident, to 8, we roll even further for all the necessary units, at the end we are left with 9/10 and others that are legends, it is very strong Sett/Udyr/Rakan
BONUS COMPOSITION (SPECIAL SHEN)

















How to play
One thing you need to know and the most important thing is to have this augment for the first "Hero" Ethereal Blades. Without it, Shen is worthless. Once we get it, we put it at the back because we also get free rage. We are trying to play the early game around Caitlyn and 4x Behemoth at level 6, we want to slow roll him to level three and Yorick to level 3 because he is our final tank here as the second carry I play Morgana here. Finally, all we have to do is enter level 8 and add 6x Behemoth, before we get the udyr we can give Malphite