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FINAL BOARD
Traits
8
Enforcer

2
Quickstriker

1
Emissary

2
Pit Fighter

2
Conqueror

2
Bruiser

2
Sniper























Components
x3
x6
x4
x2
x1
x4
x2
x1
x1









ROLLING
Flexible Strategy Guide 🌈
This is a very flexible tactic, especially since it's currently challenging to execute this composition without the Enforcer Emblem. If there are any changes, I’ll be sure to keep you updated! 🔄
Early Game Strategy 🕹️
-
Secure Emblems: Our primary goal is to quickly obtain the emblem through Augments or a Spatula from the carousel. 🎡
-
Champion Composition: In the early game, focus on:
- 2x Bruiser for durability 🛡️
- 4x Enforcer for crowd control 🚨
Itemization 🛠️
- For Caitlyn: You can initially equip her with a Maddie. 🎯
- Items designed for Ambessa work well on Camille. ⚔️
Augment Trait 🌟
- Remember, we can only receive the Augment Trait on the last Augment. Once we know what we have, we should:
- Roll for Ambessa at 2 stars. ⭐️
- Level up and focus on maximizing Vi. 💪
Mid to Late Game Goals 🎯
- After reaching level 9, aim to get Caitlyn to 2 stars. 🔄
- At this point, look for a legendary champion or a 6-cost character. 💎
Pivot Option 🔄
If we don’t secure a Martial Law, we can easily pivot and make Vi and Sevikai the carry! 🔥
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
ITEMS AMBESSA





ITEMS CAITLYN








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EARLY GAME
Traits
3
Family

2
Conqueror

2
Watcher

2
Pit Fighter






MID GAME
Traits
5
Enforcer

4
Conqueror

2
Quickstriker

1
Emissary

2
Sentinel

2
Pit Fighter

2
Sniper











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