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FINAL BOARD
Traits
3Family
7Watcher
2Firelight
2Ambusher
1Emissary
2Scrap
Augments / Anomalies
Gloves Off
Components
x2
x3
x3
x1
x4
x1
x2
x1
x1
ROLLING
Early Game Strategy 🎮
We focus on playing the strongest possible board early, capitalizing on the Hero Augment to dominate the early game. 💥
Mid-Game Paths 🌱
Our strategy branches into two main approaches:
-
Vander Carry: 🚀
- Roll exclusively for Vander at level 6. 🎯
- Push to higher levels and maximize the Watcher trait. 📈
- Add strong high-cost units (4, 5, or 6-cost) to round out the composition. 💎
-
Slow Roll Strategy: 🕒
- Stay at level 5 and slow roll for Violet 🌸 and Powder 💣 to upgrade them to 3-star.
- Adjust based on whether these units are being contested in the lobby. 🔄
Watcher Emblem Placement ⚔️
- The Watcher emblem should almost always be placed on Violet 3, as she benefits greatly from it 🌟 or on Ekko. 🔮
- Activating the Watcher trait is critical, even if we aren’t running a full Family comp with all units at 3-star. 🏠
- Even a Family crest is highly valuable in ensuring trait activation. 🏆
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
ITEMS VANDER
Sterak's Gage
Bloodthirster
Titan's Resolve
Hand Of Justice
ITEMS ZERI
Runaan's Hurricane
Red Buff
Guinsoo's Rageblade
Last Whisper
Giant Slayer
Hand Of Justice
EARLY GAME
Traits
2Enforcer
2Bruiser
2Sniper
MID GAME
Traits
5Watcher
2Firelight
2Sniper