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FINAL BOARD
Traits
4
Family

6
Watcher

2
Firelight

2
Ambusher

1
Emissary

2
Scrap

1
Conqueror

1
Sorcerer

1
Automata

1
Pit Fighter

1
Black Rose

9
59



















Components
x1
x3
x3
x2
x4
x1
x2







ROLLING
Early Game Strategy 🎮
We focus on playing the strongest possible board early, capitalizing on the Hero Augment to dominate the early game. 💥
Mid-Game Paths 🌱
Our strategy branches into two main approaches:
-
Vander Carry: 🚀
- Roll exclusively for Vander at level 6. 🎯
- Push to higher levels and maximize the Watcher trait. 📈
- Add strong high-cost units (4, 5, or 6-cost) to round out the composition. 💎
-
Slow Roll Strategy: 🕒
- Stay at level 5 and slow roll for Violet 🌸 and Powder 💣 to upgrade them to 3-star.
- Adjust based on whether these units are being contested in the lobby. 🔄
Watcher Emblem Placement ⚔️
- The Watcher emblem should almost always be placed on Violet 3, as she benefits greatly from it 🌟 or on Ekko. 🔮
- Activating the Watcher trait is critical, even if we aren’t running a full Family comp with all units at 3-star. 🏠
- Even a Family crest is highly valuable in ensuring trait activation. 🏆
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
ITEMS VANDER






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EARLY GAME
Traits
2
Enforcer

2
Bruiser

2
Sniper

1
Watcher

1
Scrap

1
Firelight

1
Family

5
7





MID GAME
Traits
3
Family

5
Watcher

1
Automata

1
Conqueror

1
Sorcerer

1
Firelight

1
Pit Fighter

1
Scrap

1
Ambusher

1
Black Rose

7
11








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