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FINAL BOARD (on Jarvan can be too Tank Items)
Traits
1
Soul Killer

1
God of the Net

2
Divinicorp

4
Vanguard

4
Slayer

2
Golden Ox

2
Anima Squad

1
Techie

1
Syndicate

1
Cypher

9
95

























Components
x6
x4
x1
x2
x2
x1
x6
x2








FINAL BOARD (with Other Legends)
Traits
1
Virus

1
Overlord

3
Divinicorp

4
Vanguard

4
Slayer

2
Anima Squad

1
Golden Ox

1
Bastion

1
Syndicate

1
Cypher

9
95

























Components
x6
x4
x1
x2
x2
x1
x6
x2








HOW TO PLAY
Composition Overview
This composition has two variations depending on the emblem: 6 Slayer or 6 Vanguard. The frontline is more important than the damage from Slayers, so if you don’t have the necessary emblems, simply play a 4x4 setup.
Early Game Strategy
- Aim for either a 5-loss streak or a 5-win streak, depending on whether you have good items.
- Prioritize economy and build towards your core units.
Mid-Game (Level 6 Slow Roll)
- Start slow rolling for Vayne 3★.
- If you find multiple copies of Jarvan IV, you can consider upgrading him to 3★ at level 7 or 8, but it is not mandatory but he is a monster in patch 14.2
Late Game Transition
- Push for higher levels to complete your final board.
- Add legendary units and finalize your composition based on the champions shown in the guide.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
INFORMATIONS SPECIAL FOR YOU!
This Module Directly Supports TFTtomus
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ALTERNATIVE ITEMS












EARLY GAME
Traits
4
Slayer

2
Bruiser

2
Golden Ox

1
Vanguard

1
Street Demon

1
Syndicate

1
Anima Squad

5
8





MID GAME
Traits
5
Slayer

2
Divinicorp

4
Vanguard

2
Anima Squad

1
Golden Ox

1
Bruiser

1
Cypher

1
Syndicate

1
Street Demon

8
22









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