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FINAL BOARD (version 1)
Traits
4Arcana
1Best Friends
1Ascendant
5Mage
2Vanguard
2Bastion
3Portal
FINAL BOARD (version 2)
Traits
7Mage
1Best Friends
2Arcana
2Vanguard
2Bastion
3Portal
FINAL BOARD (version 3)
Traits
5Honeymancy
1Best Friends
5Mage
2Vanguard
2Bastion
3Portal
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FINAL BOARD (version 4)
Traits
6Vanguard
1Best Friends
5Mage
ROLLING
PLAY 7 MAGE ON 10 LVL OR EMBLEM MAGE AND 9 LVL OR 7 MAGE AND 2 VANGUARD
We actually have 3 versions of this composition and they are 5 mages with 5 Honeymancy (depending on which version you like, you play) just replace 2x HM with 2x Mage and the third option is VVV, i.e. Vanguard Vex Veigar but you need the Vanguard emglemat to upload it on Vex but that's obvious. We start rolling at level 7 or 8 depending on your economy and the wine streak of slow roll after Vex and Veigar with Nami who is here as a second carry. At the end, we are left with level 9 and either maxing out the Mage trait or adding strong legendary units or units that match your table.
All Comps here:
AUGMENTS FOR THIS COMPOSITION
Vanguard Crest
Vanguard Crown
Mage Crest
Magic Wand
Ascension
Crown Guarded
Heroic Grab Bag
Learning to Spell
Martyr
Portable Forge
Pandora's Items II
Scoreboard Scrapper
Unified Resistance II
Trade Sector
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ITEMS VEIGAR
Blue Buff
Spear of Shojin
Adaptive Helm
Hextech Gunblade
Jeweled Gauntlet
Rabadon's Deathcap
Archangel's Staff
Guardbreaker
Giant Slayer
EARLY GAME
Traits
3Mage
2Vanguard
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MID GAME
Traits
5Honeymancy
1Best Friends
5Mage
2Vanguard