Comments0
FINAL BOARD
Traits
6
Mosher

3
Pentakill

2
Punk

2
Guardian

8
33















Components
x3
x1
x1
x3
x1
x2
x1







ROLLING
What is important in this composition is to activate the 2x Punk feature as soon as possible at the beginning, then collect as much economy as possible and have Headliner Vi (preferably Mosher) to get Power Spike at level 7. On level 4 golems, hyper roll to 0 to get Vi to level three . then we only have level 8 and at this level we want to have Viego/Karthus at level 2, depending on the AP or AD items, we play second carry of one of them
HEADLINER (EARLY>MID>LATE)



AdvertisementRemove ads
AUGMENTS FOR THIS COMPOSITION











ITEMS VI








EARLY GAME
Traits
2
Punk

2
Mosher

2
Bruiser

5
7





MID GAME
Traits
6
Mosher

2
Punk

7
17







AdvertisementRemove ads
AdvertisementRemove ads