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FINAL BOARD (emblem on Powder/Draven if you can)
Traits
7
Pit Fighter

4
Family

1
High Roller

2
Conqueror

2
Watcher

2
Scrap

9
60
























Components
x5
x4
x1
x4
x4
x2
x1
x3
x1
x1










FINAL BOARD (with Powder)
Traits
4
Family

5
Ambusher

2
Conqueror

2
Watcher

2
Scrap

2
Pit Fighter

9
52






















Components
x3
x4
x4
x1
x2
x3
x1
x1
x1









FINAL BOARD (with Augment Hero Vander)
Traits
3
Family

6
Watcher

1
Emissary

2
Pit Fighter

2
Conqueror

9
56





















Components
x2
x2
x1
x4
x3
x2
x4
x2








ROLLING
Simplest Composition in Set 13
Overview: In this composition, we aim to maximize our economy while focusing on early-game strategies to build a strong foundation for later rounds. Here’s how to effectively navigate the early to mid-game phases.
Early Game Strategy:
- Avoid Level 4 or 5: Focus instead on building up your economy.
- Streaking: Ideally, a 5-loss streak is preferred for optimal gold gain, but if you have strong early items and robust 2-star units, consider aiming to secure a win streak for a few rounds.
Rolling Strategy:
- Roll down from 60 gold to 30 at level 4 during the Krugs round to capitalize on the higher odds for 1-cost units.
- Slow Roll at Level 5: Aim to secure key units like Draven and Violet.
- Upgrade units like Powder (unless opting for version two with Powder at the front) or Darius if possible. Note that upgrades for these units are beneficial but not strictly necessary, including Vander.
Transition to Mid Game:
- Focus on reaching level 9 to max out the Pit-Fighter trait.
- At level 10, the introduction of Viktor (6-cost unit) will deliver a significant power spike, enhancing your overall team strength.
By following this strategy, you'll create a solid economy and a strong team composition that will carry you through the mid and late game effectively.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
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ITEMS POWDER









ITEMS VIOLET






ITEMS VANDER






ITEMS DRAVEN





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EARLY GAME
Traits
3
Family

2
Conqueror

2
Watcher

2
Pit Fighter

5
6





MID GAME
Traits
3
Family

4
Pit Fighter

2
Conqueror

2
Watcher

2
Scrap

7
11







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