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FINAL BOARD
Traits
1
Wildcard

4
True Damage

5
Edgelord

2
Guardian

8
29


















Components
x4
x3
x2
x4
x1
x4






ROLLING
At the beginning of the game, we try to have as much economy as possible and not enter the level and on golems exactly at lvl 4 and 8 xp hyper roll to 0 after Yasuo 3, once we have it, we want to enter level 8 to add the 5x Edgelord and 4x True Damage features If we have a problem with winning, we can still roll for Riven/Yone/Ekko/Neeko at level 7 for two stars and then we only need to level 9/10 and add legends. As a second carry, we can play Riven or Yone, Kayn or Viego, depending on what's going on and what items we have
HEADLINER (EARLY>MID>LATE)



AUGMENTS FOR THIS COMPOSITION
















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ITEMS YASUO






EARLY GAME
Traits
3
Superfan

2
True Damage

2
Guardian

5
9





MID GAME
Traits
3
True Damage

3
Superfan

3
Edgelord

2
Guardian

7
14







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