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GRIM TIERLIST - SET 13 META COMPS
Lv 6 - Core Comp (WATCHERS)
Traits
4
Watcher

2
Firelight

2
Sniper














Augments / Anomalies
Starry Night
All That Shimmers
Aerial Warfare



Components
x1
x3
x3
x1
x1
x2
x2
x1








Lv 8 - Core Comp (WATCHERS)
Traits
6
Watcher

2
Firelight

1
Emissary

2
Sniper
















Augments / Anomalies
Starry Night
All That Shimmers
Aerial Warfare



Components
x1
x3
x3
x1
x1
x2
x2
x1








Lv 6 - Core Comp (SENTINELS)
Traits
4
Sentinel

2
Enforcer

2
Sniper













Augments / Anomalies
Starry Night
All That Shimmers


Components
x3
x1
x2
x1
x2
x2
x1







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Lv 8 - Core Comp (SENTINELS)
Traits
6
Sentinel

1
Junker King

2
Sniper















Augments / Anomalies
Starry Night
All That Shimmers


Components
x3
x1
x2
x1
x2
x2
x1







COMP GUIDE - ABC of the Comp
A. When should you play this comp?
- Multiple copies of Zeri / Vander
- Sword / Bow opener
- Augment that allows you to have free rolls
B. When should you roll?
- slowroll at level 6, stay above 50 and 3 star your units
- push levels after you Zeri 3 / Rell 3
C. What components are important?
- Bow > Rod > Sword > Belt > Armor
D. Upgrades priority
- WATCHER VERSION: ZERI > SCAR > VANDER
- SENTINEL VERSIONl: ZERI > RELL > SINGED
E. ANOMALY
ZERI > TANK
- ZERI ANOMALY: MINI MEES / STRENGTH TRAINING / COMEBACK STORY
- RELL: FORTIFIED / DEEP ROOTS / GIANT-SIZED

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