FINAL BOARD (only with Nitro Opener - version 1)











































FINAL BOARD (version 2)










































FINAL BOARD (version 2)









































HOW TO PLAY
This comp offers a lot of flexibility, with several different versions you can play depending on your opener and game state. Let’s go step by step through each of them, starting with the most challenging — but also the most rewarding — version.
1. Cypher Opener + Lost Streak Cashout (Best Version)
Start with a Cypher opener, intentionally playing for a lost streak to secure a high cashout of 450+ gold.
Once you cash out, you stabilize with a 4 Bastion frontline, using Zeri as your primary carry and Zed as your secondary carry.
Keep in mind, everything depends on the cashout you hit — from there, you play flexibly, adjusting your board to the resources you’ve got.
If you want to see exactly how to navigate this line, make sure to check out my video linked below for in-game decision-making at every stage.
2. Nitro Opener + Aurora Secondary Carry
Another strong version of the comp starts with a Nitro opener (important: play only 3 Nitro, not 4!).
In this variation, Aurora becomes your secondary carry. She’s an incredibly powerful unit and works well placed in the corner for maximum effectiveness.
To support your board, you can slot in Garen or Zac as extra frontline units.
Your power spike comes at level 8, where you’ll be rolling to hit Sejuani and Zeri 2-star to stabilize.
3. Exotech Variation
For this version, you start with an Exotech opener.
It’s crucial here to check your item options early — there are two specific items that can make Exotech unplayable if you’re forced into them, so always adapt based on what the game gives you.
If the stars align, you can aim for a 3-star Mordekaiser to supercharge your board, although it’s not absolutely necessary.
Like with the Nitro version, your goal is to roll on level 8 for Sejuani and Zeri 2-star, and then look to push higher if your board and economy allow it.
4. 6 Bastion + Renekton Secondary Carry (Weaker Version)
The final — and currently weakest — version of the comp is built around 6 Bastions with Renekton as your secondary carry.
Since this line heavily relies on Renekton to deal damage, you need to be careful when you push to level 8 or 9.
The ideal scenario here is reaching level 9 to fully unlock the comp’s potential and round out your board.
If you want to understand when and how to pivot between these versions, check out my video guide for a full breakdown!
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
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EARLY GAME















MID GAME















