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FINAL BOARD (version 1)
Traits
5Black Rose
6Dominator
2Sorcerer
Augments / Anomalies
Dominator Crest
Crown's Will
Pyromaniac
Components
x5
x3
x2
x3
x3
x2
x3
x3
FINAL BOARD (version 2)
Traits
5Black Rose
6Dominator
1Emissary
2Watcher
2Sorcerer
Augments / Anomalies
Dominator Crest
Crown's Will
Pyromaniac
Components
x3
x2
x3
x5
x1
x3
x5
x3
x2
ROLLING
We have Augment "Pyromaniac" so play Redbuff no Guardbraker!
Items on Mordekaiser are our last priority, but they give us a large cap of 9/10
We try to collect economies at the beginning of the game and not go to levels 4 and 5, usually the lost streak should be given more, but if you have a strong item slam and a lot of upgrades, for example 2x Bruiser, you can play at pace and have a strong table to win. As for rolling, we want to slow roll after Ziggs for three stars at level 6, then we are left with the actual level 8, you will hit the necessary units, i.e. Dr. Mundo, your main tank and Elise, and finally activate 6x Dominators at level 9 or 10, depending on whether you have the emblem.
ITEMS ZIGGS
Adaptive Helm
Archangel's Staff
Spear of Shojin
Rabadon's Deathcap
Morellonomicon
Jeweled Gauntlet
Hextech Gunblade
Red Buff
Nashor's Tooth
ITEMS SILCO
Adaptive Helm
Spear of Shojin
Statikk Shiv
Rabadon's Deathcap
Morellonomicon
Jeweled Gauntlet
Hextech Gunblade
Red Buff
EARLY GAME
Traits
2Dominator
2Bruiser
2Scrap
MID GAME
Traits
5Dominator
4Black Rose