Video Guide:
Introduction:
This is a guide to the upcoming five-star Havoc character Roccia, who wields Gauntlets. Roccia is a havoc sub-D.P.S. created specifically for Camellya, just like how Zhezhi was created for Carlotta. She has great off-field grouping and an outro skill that amplifies havoc damage and basic attack damage. If you do not have Camellya, you can use Havoc Rover with Roccia, but this is not optimal as you would be pulling a limited gacha character to support a free character. Also, there will likely be a new Rover in Rinascita with a different element who will likely be better than Havoc Rover, so it would not be a good idea to waste your pulls for Roccia if you only have Havoc Rover and do not have Camellya. The main point of Roccia is her inherent skill, Super Attractive Magic Box, which groups enemies. It states that once her Outro Skill is cast, the incoming Resonator’s Utility is substituted with Magic Box. Activating this skill draws nearby targets towards the Magic Box, inflicting one hundred points of havoc damage. This ability is classified as an Echo Skill that deals utility damage. The magic box remains active for fourteen seconds or until the resonator is switched out. Roccia’s gameplay is that of a switch in sub-D.P.S., where she switches in, deals attacks with her skill, and holds her basic attack, then switches out.
Kit:
Roccia’s Normal Attack: Pero, Easy.
Basic Attack: Roccia can perform up to four consecutive attacks, each dealing Havoc Damage.
Heavy Attack: This attack consumes stamina and deals Havoc Damage. If Roccia hits a target while having at least one hundred Imagination, she is propelled into mid-air, triggering the Beyond Imagination state. During this state, holding the Basic Attack button increases Roccia’s Imagination, and she can continue to charge her attack even if her stamina is depleted. The Heavy Attack is automatically executed when the Basic Attack button is released during charging or when Imagination reaches its maximum.
Mid-air Attack: Roccia consumes stamina to execute a Plunging Attack from mid-air, dealing Havoc Damage.
Dodge Counter: Immediately following a successful dodge, using the Basic Attack allows Roccia to strike the target, inflicting Havoc Damage.
Resonance Skill, Acrobatic Trick: Roccia harnesses her creativity, pulling nearby targets towards her and dealing Havoc Damage. Following this, she is launched into mid-air and enters the Beyond Imagination state.
Resonance Liberation, Commedia Improvviso!: Roccia's improvisational comedy act takes the stage, dealing Havoc Damage to the target. This damage is classified as Heavy Attack Damage.
Intro Skill, Pero, Help: Roccia attacks the target, dealing Havoc Damage. Immediately following the use of this skill, executing a Basic Attack triggers Basic Attack Stage four.
Outro Skill, Applause, Please!: When activated, this skill boosts the incoming Resonator's Havoc Damage by twenty percent and Basic Attack Damage by twenty five percent for fourteen seconds or until the Resonator is switched out.
Forte Circuit, A Prop Master Prepares:
Beyond Imagination: When Roccia is in the Beyond Imagination state with at least some amount of Imagination, pressing the Basic Attack button will consume some amount of Imagination to cast Basic Attack Real Fantasy. Roccia will exit this state if she is not airborne or is switched off the field.
Basic Attack, Real Fantasy: Roccia performs up to three consecutive attacks that deal Havoc Damage, considered Heavy Attack Damage. If Roccia has more than an unknown amount of Imagination when she lands after the first and second stages of the attack, she will launch into mid-air and reactivate Beyond Imagination. When Roccia's Critical Rate reaches an unknown amount, every additional amount of Critical Rate increases all team members' Attack by an unknown amount for an unknown amount of seconds upon casting Stage three of Basic Attack Real Fantasy, with a maximum potential Attack increase of an unknown amount.
Imagination: Roccia's maximum Imagination capacity is an unknown amount. Normal Attacks that deal damage restore Imagination. Holding the Normal Attack button charges the next attack while also restoring Imagination. Casting the Resonance Skill Acrobatic Trick restores an unknown amount of Imagination. Casting the Intro Skill Pero, Help restores an unknown amount of Imagination.
Inherent Skill, Immersive Performance: When Roccia casts a Resonance Skill or Heavy Attack, her Attack increases by twenty percent for twelve seconds.
Weapons:
Roccia’s best weapon is obviously her signature weapon, Tragicomedy. It has a critical rate substat and an effect that boosts Attack by twelve percent. Each time a Basic Attack or Intro Skill is used, it increases the Heavy Attack Damage Bonus by forty-eight percent for three seconds. A five-star standard gacha weapon that Roccia can use is Abyss Surges, which has an attack percent substat. Its effect increases energy regeneration by twelve point eight percent. When hitting a target with a Resonance Skill, it enhances the Basic Attack Damage Bonus by ten percent for eight seconds. Similarly, when hitting a target with basic attacks, it increases the Resonance Skill Damage Bonus by ten percent, also lasting for eight seconds. A four-star gacha weapon that Roccia can use is Marcato. It has an energy regeneration substat and an effect that states that when the resonance skill is cast, it restores eight concerto energy. A previously obtainable event four-star weapon that Roccia can use is the Celestial Spiral. It has an attack percent substat and the effect where using the resonance skill awards six resonance energy and boosts attack by ten percent for sixteen seconds. The best three-star free-to-play Gauntlets for Roccia are the Gauntlets of Night. It has an attack percent substat and an effect which states that when the Intro Skill is cast, it increases Attack by eight percent for ten seconds.
Sequence Node Stopping Point:
Roccia’s Sequence Node One states that casting the resonance skill provides an additional one hundred imagination points and ten concerto energy. It also grants immunity to interruptions during the execution of the Basic Attack, Real Fantasy. I would recommend pulling for Roccia’s Sequence Node One over her signature weapon because interruption resistance is better than increasing attack percent and heavy attack damage. Roccia’s Sequence Node stopping point is Sequence Node Two which states that using the Basic Attack grants all team members a ten percent Havoc Damage Bonus for thirty seconds, stackable up to three times. Upon reaching maximum stacks, it provides an additional ten percent Havoc Damage Bonus to all team members for another thirty seconds. Node two is a really strong buff for Camellya.
Echo Sets:
The best echo set for Roccia is a five-piece set of Midnight Veil, the new patch two-point zero havoc echo set. Its two-piece set effect increases havoc damage by ten percent. Its five-piece set effect states that triggering the Outro Skill inflicts an additional four hundred eighty percent havoc damage on surrounding enemies and provides the incoming resonator with a fifteen percent havoc damage bonus for fifteen seconds. The only other alternative echo set for Roccia is the five-piece set of Sun-sinking Eclipse. Its two-piece set effect increases havoc damage by ten percent. Its five-piece set effect states that after executing a basic attack or heavy attack, havoc damage increases by seven point five percent. This effect can stack up to four times, with each stack lasting fifteen seconds.
Main Echoes:
The best main echo for Midnight Veil is the Nightmare: Impermanence Heron. The Resonator equipped with this Echo in their main slot receives a twelve percent bonus to Havoc Damage and a twelve percent bonus to Heavy Attack Damage. An alternative main echo for Midnight Veil is Lorelei. The Resonator equipped with this Echo in their main slot receives a twelve percent Havoc Damage Bonus and a twelve percent Resonance Liberation Damage Bonus. The Nightmare: Crownless is the best main echo for Havoc Eclipse. The Resonator equipped with this Echo in their main slot gains a twelve percent bonus to Havoc Damage and a twelve percent bonus to Basic Attack Damage.
Echo Main Stats:
The best echo stats for Roccia are four cost of critical rate percent or critical damage percent, three cost of havoc damage, three cost of havoc damage, one cost of attack percent, and one cost of attack percent.
Substat Priority:
Roccia’s substat priority is first energy regeneration until one hundred thirty-five percent, then critical rate percent or critical damage percent, aiming for an optimal crit ratio of one to two, then attack percent, then basic damage percent, then havoc damage percent, aiming for forty-two percent, and lastly flat attack.
Recommended Endgame Stats:
Roccia’s recommended endgame stats at level ninety are seventeen thousand H.P., two thousand four hundred attack, one thousand two hundred defense, forty two percent havoc damage percent, sixty percent critical rate percent, one hundred twenty percent critical damage percent, and thirty five percent energy regeneration.
Ability Level Priority:
Roccia’s ability leveling priority is first her resonance liberation, second her forte circuit, third her resonance skill, fourth her basic attack, and lastly her intro skill.
Teams:
The best team for Roccia is herself, Camellya, and the Shorekeeper. A free-to-play sub-D.P.S. team is Roccia, Havoc Rover, and Baizhi. A main D.P.S. team for Roccia includes Mortefi and Verina. An alternate main D.P.S. team is Roccia, Danjin, and Baizhi.